![]() ![]() The reason I thought this was because of a few key moments, like when Delilah was talking to another person and saying things like "He doesn't know." She also asks him to describe to her what he looks like, so Ned can easily take his identity once Henry is out of the picture. I don't know why I thought this, but from the point when you discover Ned's bunker onward I thought for sure Ned and Delilah had hatched an elaborate scheme to trap Henry in a fire that they started and to have him killed in the fire while Ned takes Henry's place once they leave. Failed to make anything out of it.Īm I alone to think this? What's everyone else's opinion? Is there perhaps some kind of hidden ending, some kind of big secret are we missing something big? But it feels like the writers set up this huge intriguing mystery and then just. While making my way to the evac point, I was convinced there was some kind of swerve coming - something that would throw a new light on things, turn the story around - but that moment never came.ĭon't get me wrong. It's an ending that leaves more questions than it answers, and it feels shallow and disappointing. The entire final act of the game felt pretty rushed, to be honest. But when the "twist" turned out to be that Ned caused his son's death, it just felt like a cheap cop-out. ![]() They had the set-up for a fantastic mystery story there, and it had me intrigued all the way through. We get a short, awkward goodbye between the two and that's it. Someone's implying that they could blackmail us, having recorded our conversations, making it seem like we lied to the police and caused the fires ourselves.Īnd in the end, it was a crazy father who accidentally killed his son and then decides to just disppear, the teenage girls turn up out of nowhere completely fine, and Henry and Delilah just get evacuated from the area. ![]() Shortly after we arrive there, the whole place gets set on fire. Find meticulous assessment and transcripts of our characters, in a place with tons of expensive equipment. We hear a strange signal by the lake, find that walkie-talkie from the research site, get knocked out. Their tent gets ripped apart and they leave behind lots of their stuff. We start the game off finding these teenage girls. But it feels like the plot - what actually happens in the game, outside of the interactions between and backstories of Delilah and Henry - was all build-up and no payoff. ![]() I honestly kind of expected that would happen. Judging by the quality of their first collaboration, I hope Panic and Campo Santo have plenty more in store.So, I've just made it through, and while the journey was a beautiful one - Delilah is a fantastic character, so is Henry, the environments are beautiful, the story is intriguing and emotional - the ending kind of fell completely flat for me. It’s not an action-packed thrill ride, but the moving story, meticulous attention to detail, and refreshingly novel premise make it well worth the $20 price of admission. I knew Firewatch was something special when, at the start of a new level, I saw that Henry had left his wedding ring on his desk and I had to decide whether to put it back on. Luckily, even at its lowest graphical settings, the game still looks amazing (with the exception of a few glitches).Įven if you can’t alter its outcome, the cool, creepy mystery at the heart of Firewatch keeps you moving forward throughout the game. You’ll need a powerful Mac to render that splendor Firewatch strained the horsepower of both my trusty 2012 MacBook Pro and late-model Mac mini. The game’s stunning graphics balance realistic detail with the stylized shapes and colors of National Parks posters. This lends Firewatch surprising replay value, as do the Easter eggs, fun conversations with Delilah, and beautiful out-of-the-way spots that reward your efforts to explore. The game smartly pays close attention to those conversational choices, which ripple forward to alter your relationship radically from one playthrough to the next. You can explore a gorgeous, sprawling national park through various weather conditions and times of day. ![]()
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